Godin Thekiller
shadows of 514
2258
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Posted - 2014.05.14 10:43:00 -
[1] - Quote
Syeven Reed wrote:Leeroy Gannarsein wrote:+1. I agree totally.
CCP Z's post added nothing to the discussion; everything he said I could have got out of his presentation.
I don't like, for example, the implication that I need to actually skill a particular suit to access a particular module, no matter how little SP it may take. I'm not suggesting that our current system is perfect, but to paraphrase Winston Churchill, it's better than all the one you've suggested. I like thats it's going to stop the ridiculous fits like heaves with light weapons, however it also feels like its going to stop a lot of theory crafted suits, like plasma cannon scouts and the like. I would love to see some heavy weight diagrams describing how it's going to look so people can see it before it's released in the beta. I would hate for all of that hard work to not add up to much. On the other hand I would also love all of his hard work pay off!
It's not going to stop them, as light weapons all have a basic version, in which a Heavy can equip. What's wrong with them having light weapons anyways?
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Godin Thekiller
shadows of 514
2258
|
Posted - 2014.05.14 10:46:00 -
[2] - Quote
Ryder Azorria wrote:Spectral Clone wrote:Syeven Reed wrote:Leeroy Gannarsein wrote:+1. I agree totally.
CCP Z's post added nothing to the discussion; everything he said I could have got out of his presentation.
I don't like, for example, the implication that I need to actually skill a particular suit to access a particular module, no matter how little SP it may take. I'm not suggesting that our current system is perfect, but to paraphrase Winston Churchill, it's better than all the one you've suggested. I like thats it's going to stop the ridiculous fits like heaves with light weapons, however it also feels like its going to stop a lot of theory crafted suits, like plasma cannon scouts and the like. I would love to see some heavy weight diagrams describing how it's going to look so people can see it before it's released in the beta. I would hate for all of that hard work to not add up to much. On the other hand I would also love all of his hard work pay off! The issue here is that he is using concepts from WoW (Common/Uncommon/Rare items) and progression from BF games/CoD. It scares me. EVE: Legion will be just another cookie cutter fps. Calling it now. EVE has tech 1, Faction, and Deadspace, which are basically just fancy names for common, uncommon, and rare (or common as dirt, rare, and really rare) - so long as the the drop rates are sufficiently low (and therefore the prices high) that they're only really used in battles that really matter, like proto was supposed to be, I don't have a problem with that aspect of the proposal. EDIT: Just so long as they aren't actually called common, uncommon and rare in the actual game, that would be a step too far.
You can get Faction stuff for yourself easily by grinding LVL 5's or doing FW. Stay out in deadspace for a month, not die a lot, and gether a lot of DS items, and make it out alive, and you'll never have to plex again.
Also you missed T II, and officer, as well as pirate gear.
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Blup Blub Bloop. Translation: Die -_-
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